As simple as the title states… who in the gaming industry would you like to share a beer with? In particular who in the Austin Gaming Industry would you like to sit and chat with? I am putting together a little project and I would like your input on who is interesting in the Austin
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In this blog, which I update so often and regularly (not), I often talk about different business tactics or what is going on in my business of choice… which is game development. One of the things I rarely talk about is motivation. When I tell people what I do I often get this comment,
So everyone is busy at work and getting designs and assigning themselves to different teams. I will be documenting the process through video and pics. The pictures can be found here. I will be uploading the final video for the event to my youtube channel here. Good luck to everyone!
Here is a quick update. I am co-hosting a Molyjam in Austin,Tx You can find the information here. If you are in the Austin area I would love to see you drop by. If you don’t know what MolyJam is I would love to see you read this first…before dropping by 🙂 And yes I know I
Last year was a great year for me business wise. Things got dicey in the middle which left me parting ways with a company I helped start. I finally settled with a company that I am extremely happy with both challenge wise and work/life balance wise. I had to really put my nose to the
Well it seems like a new day has arrived for me. I have been through quite a few changes in the last few weeks. From running my own business with a business partner to now working for a company based out of New Zealand. The main role I will have with this new organization is to develop
I want to apologize to everyone for no updating the blog so much lately in the past few weeks. I have been working very hard on a new project. This new project is still not fully announced yet. Yes it does involve video games and business development. And you can be sure it will be
Here it is with out further delay the interview with the team of Paperchild Studios: Monji’s responses: How many team members make up PCS? Three full-time members (Enrico Crevecouer, Michael Lubker, and myself Monjoni “Monji” Osso) and around a dozen contractors and assistants What is your role in the studio? I’m the Lead Designer and
Bryan Todd Thanks for Bryan for participating on the blog I will contact you and send your Battlefield Play4Free Beta Code!
So I am truly impressed with the Kinect. However I do see it going the way of the Wii../ in other words no good games I want to play. How do you fix this? How can Microsoft make sure that fun games are made instead of recreating all of the Wii hits? Easy turn it